Skip to content
PalanorPalanor

Palanor Data/TTWO

Earnings release · 8-K Exhibit 99

Take-Two Interactive · Earnings release · 8-K Exhibit 99

TTWO · Communication Services

Filed 2025-08-07 · CY2025 Q3 · Company’s FY2025 Q3 · 3,881 words

Read the original on sec.gov ↗

Palanor summary

Take-Two reported Q1 Net Bookings of $1.42 billion, above guidance, driven by core franchises and recurrent consumer spending. The company raised its FY26 Net Bookings outlook to $6.05-$6.15 billion, citing a strong start. Management expressed confidence in its multi-year outlook and upcoming game pipeline, including Grand Theft Auto VI in May 2026. The company anticipates a net loss for the fiscal year.

Written by Palanor from the full document. Not the company’s words.

Sentiment

+0.80

Confidence

90%

Scored on the whole document. No single passage carries these two numbers, so none is highlighted.

EX-99.12ttwo1q26earningsrelease.htmEX-99.1 Document

Exhibit 99.1

FOR IMMEDIATE RELEASE

CONTACT:

(Investor Relations)

(Corporate Press)

Nicole Shevins

Alan Lewis

Senior Vice President

Vice President

Investor Relations & Corporate Communications

Corporate Communications & Public Affairs

Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

(646) 536-3005

(646) 536-2983

Nicole.Shevins@take2games.com

Alan.Lewis@take2games.com

Take-Two Interactive Software, Inc. Reports Results for Fiscal First Quarter 2026

Company raises fiscal year 2026 outlook

Fiscal first quarter Net Bookings were $1.42 billion, above Company's guidance range

Net Bookings for fiscal year 2026 are now expected to range from $6.05 to $6.15 billion

New York, NY – August 7, 2025 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the first quarter of its fiscal year 2026, ended June 30, 2025. For further information, please see the first quarter fiscal 2026 results slide deck posted to the Company’s investor relations website at take2games.com/ir.

CEO Comments

Strauss Zelnick, Chairman and CEO of Take-Two Interactive stated: “Our outstanding first quarter results reflect ongoing demand for our core franchises and the increasingly diversified, successful nature of our business. T1We are raising our Fiscal Year 2026 Net Bookings outlook to $6.05 to $6.15 billion as a result of our strong start to the fiscal year. T2As we approach the release of the most ambitious pipeline in our company’s history, we have exceptional confidence in our multi-year outlook and our ability to deliver meaningful shareholder returns.”

First Quarter Fiscal 2026 Financial and Operational Highlights

•Total Net Bookings* grew 17% to $1.42 billion, compared to $1.22 billion during last year’s fiscal first quarter.

◦T3Net Bookings from recurrent consumer spending** grew 17% and accounted for 83% of total Net Bookings.

◦The largest contributors to Net Bookings were NBA® 2K25, Grand Theft Auto V and Grand Theft Auto® Online, Toon Blast™, Match Factory!™, Color Block Jam™, Empires & Puzzles™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Toy Blast™.

•GAAP net revenue was $1.50 billion, compared to $1.34 billion in last year’s fiscal first quarter.

1

◦Recurrent consumer spending** increased 14% and accounted for 84% of total GAAP net revenue.

◦The largest contributors to GAAP net revenue were NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Color Block Jam, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, and Words With Friends.

•GAAP net loss was $11.9 million, or $0.07 per share, as compared to $262.0 million, or $1.52 per share, for the comparable period last year.

* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.

First Quarter Fiscal 2026 Financial Results

The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business:

Three Months Ended June 30, 2025

Financial Data

in millions

Statement of Operations

Change in deferred net revenue and related cost of revenue

Stock-based compensation

Amortization of acquired intangibles

Business reorganization

Business acquisition

Other (a)

GAAP

Total net revenue

$1,503.8

(80.7)

Cost of revenue

558.8

(11.2)

41.0

(159.3)

Gross profit

945.0

(69.5)

(41.0)

159.3

Operating expenses

923.4

(81.7)

(15.5)

4.2

(3.9)

(Loss) income from operations

21.6

(69.5)

40.7

174.8

(4.2)

3.9

Interest and other, net

(35.4)

0.4

5.5

(2.1)

(Loss) income before income taxes

(13.8)

(69.1)

40.7

174.8

(4.2)

9.4

(2.1)

Non-GAAP

EBITDA

225.5

(69.1)

40.7

(4.2)

7.4

(2.1)

•The above table utilizes a management tax rate of 18%

•Fully diluted share count in order to calculate management diluted net income per share is 183.1 million

(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments.

2

Outlook for Fiscal Year 2026

Take-Two is raising its outlook for the fiscal year and providing its initial outlook for its fiscal second quarter ending September 30, 2025:

Fiscal Year Ending March 31, 2026

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Fiscal Year Ending March 31, 2026

Financial Data

$ in millions except for per share amounts

Outlook (b)

Change in deferred net revenue and related cost of revenue

Stock-based compensation

Amortization of acquired intangibles

Business acquisition and other (c)

GAAP

G1Total net revenue

$6,100 to $6,200

$(50)

Cost of revenue

$2,548 to $2,570

$2

$27

$(633)

Operating expenses

$3,840 to $3,860

$(352)

$(68)

Interest and other, net

$106

$(10)

(Loss) income before income taxes

$(394) to $(336)

$(52)

$325

$701

$10

T4Net loss

$(442) to $(377)

G2Net loss per share

$(2.40) to $(2.05)

G3Net cash provided by operating activities

approximately $130

G4T5Capital expenditures

approximately $140

Non-GAAP

G5EBITDA

$554 to $613

$(52)

$325

Operational metric

G6Net Bookings

$6,050 to $6,150

•Management reporting tax rate anticipated to be 18%

•Share count used to calculate GAAP net loss per share is expected to be 183.9 million

•Share count used to calculate management reporting diluted net income per share is expected to be 186.2 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously

(c) Other includes adjustments for (i) business reorganization expenses, (ii) the revaluation of the Turkish Lira against the U.S. Dollar, and (iii) fair value adjustments related to certain equity investments

3

Fiscal Second Quarter Ending September 30, 2025

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ending September 30, 2025

Financial Data

$ in millions except for per share amounts

Outlook (b)

Change in deferred net revenue and related cost of revenue

Stock-based compensation

Amortization of acquired intangibles

Business acquisition

GAAP

G7Total net revenue

$1,650 to $1,700

$50

Cost of revenue

$730 to $746

$12

$(5)

$(159)

Operating expenses

$1,020 to $1,030

$(93)

$(17)

Interest and other, net

$21

$(1)

(Loss) income before income taxes

$(121) to $(97)

$38

$98

$176

$1

Net (loss) income

$(136) to $(110)

G8Net (loss) income per share

$(0.75) to $(0.60)

Non-GAAP

G9EBITDA

$117 to $140

$38

$98

Operational metric

G10Net Bookings

$1,700 to $1,750

•Management reporting tax rate anticipated to be 18%

•Share count used to calculate GAAP net loss per share is expected to be 184.5 million

•Share count used to calculate management reporting diluted net income per share is expected to be 186.3 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following have been released since April 1, 2025:

Label

Product

Platforms

Release Date

2K

Civilization VII VR

Meta Quest 3 and 3S

April 10, 2025

2K

Civilization VII

Switch 2

June 5, 2025

Rockstar Games

Grand Theft Auto Online Money Fronts Summer Update

PS4, PS5, Xbox One, Xbox

Series X|S, PC

June 17, 2025

4

Take-Two's future lineup announced to-date includes:

Label

Product

Platforms

Release Date

2K

Mafia: The Old Country

PS5, Xbox Series X|S, PC

August 8, 2025

2K

NBA 2K26

PS5, PS4, Xbox Series X|S, Xbox One, PC, Switch 2, Switch

September 5, 2025

2K

Borderlands 4

PS5, Xbox Series X|S, PC

September 12, 2025

2K

Borderlands 4

Switch 2

October 3, 2025

2K

WWE 2K Mobile

Netflix

Fall 2025

2K

WWE 2K26

TBA

Fiscal 2026

Rockstar Games

T6Grand Theft Auto VI

PS5, Xbox Series X|S

May 26, 2026

Zynga

CSR 3

iOS, Android

TBA

Ghost Story Games

Judas

PS5, Xbox Series X|S, PC

TBA

2K

Project ETHOS

TBA

TBA

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (888) 596-4144 or (646) 968-2525 (conference ID: 9711440). A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measures

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10−Q for the period ended June 30, 2025.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

5

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict.

Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

6

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)

(in millions, except per share amounts)

Three Months Ended June 30,

2025

2024

Net revenue:

Game

$

1,382.5

$

1,216.7

Advertising

121.3

121.5

Total net revenue

1,503.8

1,338.2

Cost of revenue:

Product costs

210.4

203.3

Game intangibles

158.5

163.5

Internal royalties

88.9

69.0

Licenses

70.9

55.1

Software development costs and royalties

30.1

76.2

Total cost of revenue

558.8

567.1

Gross profit

945.0

771.1

Selling and marketing

408.8

431.4

Research and development

261.4

219.8

General and administrative

207.0

210.5

Depreciation and amortization

50.4

44.8

Business reorganization

(4.2)

49.5

Total operating expenses

923.4

956.0

Income (loss) from operations

21.6

(184.9)

Interest and other, net

(35.4)

(27.3)

Loss before income taxes

(13.8)

(212.2)

(Benefit from) provision for income taxes

(1.9)

49.8

Net loss

$

(11.9)

$

(262.0)

Loss per share:

Basic and diluted loss per share

$

(0.07)

$

(1.52)

Weighted average shares outstanding

Basic

180.8

172.3

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(in millions, except per share amounts)

June 30, 2025

March 31, 2025

(Unaudited)

ASSETS

Current assets:

Cash and cash equivalents

$

2,025.0

$

1,456.1

Short-term investments

10.1

9.4

Restricted cash and cash equivalents

14.5

14.9

Accounts receivable, net of allowances of $2.0 and $1.6 at June 30, 2025 and March 31, 2025, respectively

657.7

771.1

Software development costs and licenses

61.1

80.8

Contract assets

84.2

80.8

Prepaid expenses and other

427.6

402.8

Total current assets

3,280.2

2,815.9

Fixed assets, net

436.7

443.8

Right-of-use assets

327.4

326.1

Software development costs and licenses, net of current portion

2,084.6

1,892.6

Goodwill

1,065.6

1,057.3

Other intangibles, net

2,167.1

2,336.0

Long-term restricted cash and cash equivalents

76.7

88.2

Other assets

245.9

220.8

Total assets

$

9,684.2

$

9,180.7

LIABILITIES AND STOCKHOLDERS' EQUITY

Current liabilities:

Accounts payable

$

193.4

$

194.7

Accrued expenses and other current liabilities

994.3

1,127.6

Deferred revenue

1,018.1

1,083.5

Lease liabilities

61.3

61.5

Short-term debt, net

549.0

1,148.5

Total current liabilities

2,816.1

3,615.8

Long-term debt, net

2,516.1

2,512.6

Non-current deferred revenue

21.6

25.4

Non-current lease liabilities

380.5

383.3

Non-current software development royalties

80.7

93.6

Deferred tax liabilities, net

258.3

259.6

Other long-term liabilities

130.0

152.7

Total liabilities

$

6,203.3

$

7,043.0

Stockholders' equity:

Preferred stock, $0.01 par value, 5.0 shares authorized; no shares issued and outstanding at June 30, 2025 and March 31, 2025

—

—

Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 208.1 and 200.8 shares issued and 184.4 and 177.1 outstanding at June 30, 2025 and March 31, 2025, respectively

2.1

2.0

Additional paid-in capital

11,584.1

10,312.0

Treasury stock, at cost; 23.7 and 23.7 common shares at June 30, 2025 and March 31, 2025, respectively

(1,020.6)

(1,020.6)

Accumulated deficit

(7,070.7)

(7,058.8)

Accumulated other comprehensive loss

(14.0)

(96.9)

Total stockholders' equity

$

3,480.9

$

2,137.7

Total liabilities and stockholders' equity

$

9,684.2

$

9,180.7

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)

(in millions)

Three Months Ended June 30,

2025

2024

Operating activities:

Net loss

$

(11.9)

$

(262.0)

Adjustments to reconcile net loss to net cash provided by operating activities:

Amortization and impairment of software development costs and licenses

46.1

85.9

Stock-based compensation

40.7

75.3

Noncash lease expense

13.1

16.1

Amortization and impairment of intangibles

174.8

182.0

Depreciation

42.1

35.9

Interest expense

38.9

37.1

Other, net

16.9

5.5

Changes in assets and liabilities, net of effect from purchases of businesses:

Accounts receivable

114.8

91.6

Software development costs and licenses

(164.6)

(197.9)

Prepaid expenses and other current and other non-current assets

(43.5)

49.0

Deferred revenue

(72.3)

(118.3)

Accounts payable, accrued expenses and other liabilities

(239.8)

(191.2)

Net cash used in operating activities

(44.7)

(191.0)

Investing activities:

Change in bank time deposits

(0.7)

6.6

Purchases of fixed assets

(25.1)

(35.1)

Purchases of long-term investments

(6.6)

(11.1)

Business acquisitions

—

9.6

Other

(4.4)

(4.7)

Net cash used in investing activities

(36.8)

(34.7)

Financing activities:

Tax payment related to net share settlements on restricted stock awards

(1.3)

—

Issuance of common stock

1,219.6

23.3

Payment for settlement of convertible notes

—

(8.3)

Proceeds from issuance of debt

—

598.9

Cost of debt

—

(5.4)

Repayment of debt

(600.0)

—

Payment of contingent earn-out consideration

—

(12.0)

Net cash provided by financing activities

618.3

596.5

Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents

20.2

(0.9)

Net change in cash, cash equivalents, and restricted cash and cash equivalents

557.0

369.9

Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1)

1,559.2

1,102.0

Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1)

$

2,116.2

$

1,471.9

(1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Condensed Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Condensed Consolidated Balance Sheet.

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix

(in millions)

Three Months Ended

June 30, 2025

Three Months Ended

June 30, 2024

Amount

% of total

Amount

% of total

Net revenue by geographic region

United States

$

900.4

60

%

$

820.5

61

%

International

603.4

40

%

517.7

39

%

Total Net revenue

$

1,503.8

100

%

$

1,338.2

100

%

Net Bookings by geographic region

United States

$

836.6

59

%

$

728.5

60

%

International

586.5

41

%

489.6

40

%

Total Net Bookings

$

1,423.1

100

%

$

1,218.1

100

%

Three Months Ended

June 30, 2025

Three Months Ended

June 30, 2024

Amount

% of total

Amount

% of total

Net revenue by distribution channel

Digital online

$

1,476.6

98

%

$

1,295.5

97

%

Physical retail and other

27.2

2

%

42.7

3

%

Total Net revenue

$

1,503.8

100

%

$

1,338.2

100

%

Net Bookings by distribution channel

Digital online

$

1,405.1

99

%

$

1,187.3

97

%

Physical retail and other

18.0

1

%

30.8

3

%

Total Net Bookings

$

1,423.1

100

%

$

1,218.1

100

%

Three Months Ended

June 30, 2025

Three Months Ended

June 30, 2024

Amount

% of total

Amount

% of total

Net revenue by platform

Mobile

$

801.7

53

%

$

722.5

54

%

Console

550.6

37

%

508.9

38

%

PC and other

151.5

10

%

106.8

8

%

Total Net revenue

$

1,503.8

100

%

$

1,338.2

100

%

Net Bookings by platform

Mobile

$

792.8

56

%

$

709.3

58

%

Console

474.4

33

%

405.4

33

%

PC and other

155.9

11

%

103.4

9

%

Total Net Bookings

$

1,423.1

100

%

$

1,218.1

100

%

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

ADDITIONAL DATA

(in millions)

Three Months Ended June 30, 2025

Net revenue

Cost of revenue- Product costs

Cost of revenue- Game intangibles

Cost of revenue- Internal royalties

Cost of revenue- Licenses

Cost of revenue- Software development costs and royalties

As reported

$

1,503.8

$

210.4

$

158.5

$

88.9

$

70.9

$

30.1

Net effect from deferred revenue and related cost of revenue

(80.7)

(3.6)

0.2

(7.9)

Stock-based compensation

41.0

Amortization of acquired intangibles

(0.8)

(158.5)

Three Months Ended June 30, 2025

Selling and marketing

Research and development

General and administrative

Depreciation and amortization

Business reorganization

Interest and other, net

As reported

$

408.8

$

261.4

$

207.0

$

50.4

(4.2)

$

(35.4)

Net effect from deferred revenue and related cost of revenue

0.4

Stock-based compensation

(24.4)

(21.1)

(36.2)

Amortization of acquired intangibles

(7.2)

(8.3)

Acquisition related expenses

(0.3)

(3.6)

5.5

Impact of business reorganization

4.2

Other

(2.1)

Three Months Ended June 30, 2024

Net revenue

Cost of revenue - Product costs

Cost of revenue -Game intangibles

Cost of revenue- Internal royalties

Cost of revenue- Licenses

Cost of revenue- Software development costs and royalties

As reported

$

1,338.2

$

203.3

$

163.5

$

69.0

$

55.1

$

76.2

Net effect from deferred revenue and related cost of revenue

(120.1)

(3.2)

0.7

(8.6)

Stock-based compensation

(2.9)

Amortization and impairment of acquired intangibles

(0.8)

(163.5)

Three Months Ended June 30, 2024

Selling and marketing

Research and development

General and administrative

Depreciation and amortization

Business reorganization

Interest and other, net

As reported

$

431.4

$

219.8

$

210.5

$

44.8

$

49.5

$

(27.3)

Net effect from deferred revenue and related cost of revenue

0.6

Stock-based compensation

(21.2)

(23.2)

(28.0)

Amortization and impairment of acquired intangibles

(1.6)

(7.2)

(9.0)

Acquisition related expenses

(0.1)

(16.8)

2.6

Impact of business reorganization

(49.5)

Other

4.5

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

RECONCILIATION OF GAAP TO NON-GAAP MEASURE

(in millions)

Three Months Ended June 30,

2025

2024

Net loss

$

(11.9)

$

(262.0)

(Benefit from) provision for income taxes

(1.9)

49.8

Interest expense

22.4

19.2

Depreciation and amortization

50.4

44.8

Amortization of acquired intangibles

166.5

173.1

EBITDA

$

225.5

$

24.9

Outlook

Fiscal Year Ending March 31, 2026

Net loss

$(442) to $(377)

Provision for income taxes

$47 to $41

Interest expense

$85

Depreciation

$163

Amortization of acquired intangibles

$701

EBITDA

$554 to $613

Outlook

Three Months Ended September 30, 2025

Net loss

$(136) to $(110)

Provision for income taxes

$16 to $13

Interest expense

$21

Depreciation

$40

Amortization of acquired intangibles

$176

EBITDA

$117 to $140

Mentions · how they’re counted

CategoryUnderlinedWord counterModel’s count
AI

AI, artificial intelligence, generative AI, machine learning, large language model, LLM

000
Layoffs

layoffs, RIF, headcount reduction, workforce optimization, restructuring

0—0
Recession

recession, downturn, contraction, slowdown

000
Tariffs

tariff, trade war, trade barriers, trade restrictions, trade policy

000
Buybacks

share repurchase, buyback program

0—0

Underlines use the same word lists the scores use. AI, recession and tariffs follow Palanor’s word counter, so those counts match it exactly on the same text. Layoffs and buybacks use the terms the model was given. The model’s count is an estimate by meaning, not by string, so it can differ from the underlines.

Not placed in the text

These quotes are stored with a score, but no passage here matches them closely enough to highlight. Rather than point at the wrong passage, they are listed as stored.

Theme · Digital Revenue Dominance

“Digital online, $1,476.6, 98%, Total Net revenue, $1,503.8, 100%”

Theme · Mobile Platform Contribution

“Mobile, $801.7, 53%, Total Net revenue, $1,503.8, 100%”

Source: SEC EDGAR · public domain · Highlights by Palanor